Do we study an archaeological artifact differently in VR and in reality?
The work carried out as part of Maxime Dumonteil's thesis in the HYBRID team - in collaboration with the archaeology laboratory of the Université Paris I Panthéon Sorbonne, Trajectoires - studies the differences in behavior when carrying out a task in archaeology, between real and virtual environments. Experimentation carried out in part on the Immersia platform has shown that the level of information obtained by the user and his cognitive behavior are similar in the use case considered. This work is part of the MITI CNRS Ajax project, which focuses on digital twins in archaeology
Well done to the coauthors: Maxime Dumonteil1 , Valérie Gouranton2 , Marc Macé3 , Théophane Nicolas4 and Ronan Gaugne1
1 - Université de Rennes, Inria, CNRS, IRISA, France
2 - Université de Rennes, INSA Rennes, Inria, CNRS, IRISA, France
3 - CNRS, Université de Rennes, Inria, IRISA, France
4 - Inrap, UMR Trajectoires, France
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