E. Marchand, N. Courty. Controlling a camera in a virtual environment. The Visual Computer Journal,
Download paper (restricted access) Adobe portable document (pdf)
Copyright notice: This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.
This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control of a camera in a dynamic environment. The proposed method is based on the image-based control or visual servoing approach. It consists in positioning a camera according to the information perceived in the image. This is thus a very intuitive approach of animation. To be able to react automatically to modifications of the environment, we also considered the introduction of constraints into the control. This approach is thus adapted to highly reactive contexts (virtual reality, video games). Numerous examples dealing with classic problems in animation are considered within this framework and presented in this paper
[ Courty01b ]
@article{Marchand02b,
Author = {Marchand, E. and Courty, N.},
Title = {Controlling a camera in a virtual environment},
Journal = {The Visual Computer Journal},
Volume = {18},
Number = {1},
Pages = {1--19},
Month = {February},
Year = {2002}
}
Get EndNote Reference (.ref)
This document was translated automatically from BibTEX by bib2html (Copyright 2003 © Eric Marchand, INRIA, Vista Project).