But objects don't seem to help as much in dealing with systemic concerns such as synchronization, network usage, memory management, replication and the like. Trying to localize synchronization issues inside of an object just doesn't seem to work as well as trying to localize UI functionality inside of an object. Much of the complexity and brittleness in existing systems appears to stem from the way in which the programming of these issues is intertwined throughout the code. We have invented a new unit of software modularity, called an aspect, that appears to provide a better handle on managing such systemic issues.
Aspects are intended to be used in both design and implementation. During design they make it possible to better localize systemic design issues. During implementation, aspect-oriented programming languages make it possible to program directly in terms of aspects, just as object-oriented languages have made it possible to program directly in terms of objects in the design. This talk will present the idea of aspects, aspect-oriented programming, the kinds of systems the technology appears to be best suited for, and some of what it will take to make aspect-oriented programming real.
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