Immersia attractiveness generates many active collaborations :
Immersion designed and installed the new configuration of Immersia, in collaboration with Barco.
Immersia works closely with the MiddleVR team through extensive testing of their middleware in Immersia.
We are working with haption on haptic device in Immersive VR
We are working with the french archeological institute through several projects, including the ANR-FRSCQ project INTROSPECT.
We are working with AMD on their driver functionalities in order to drive our vertical screen from one single machine equiped with 1 W9100 graphic card.
In 1999, the team got its first equipment made up of a Sgi Onyx2 with three graphic pipes and of three 1208S Barco projectors with active stereo.
Projection is done on a curved wall 9m long, 2.4m hight and 3.8m of ray.
In 2004, we added a graphic cluster made up of three DELL 650-bipro with Nvidia FX30O0G graphic cards.
In 2006, onyx2 stopped so it was replaced by a new graphic cluster made up of three DELL 670-bipro with Nvidia FX45O0G graphic cards.
Immersia 2
In 2007, projectors has been replaced by three Galaxy 7+ barco projectors. Infitec stereovision system is now also available.
We added permanently an infrared optical tracking.
We added a dedicated equipment to record sounds and images from the application and the users in a single flux.
Immersia 3
In 2011, we started with a new immersive room.
Some views of the construction steps of Immersia 3.
We are collaborating with the Fraunhoffer IGD through the INRIA-Frauhnoffer VCore project.
This project is a shared collaboration between Fraunhoffer IGD and five INRIA research centers : Rennes, Grenoble, Sophia, Lille and Saclay.
On the INRIA side, the project started in october 2011, with a four years outlook, as an ADT.The goal of the project is to build a modular shared source software framework, fostering the development of new and unique research topics and application areas, which can be used alike by research teams and innovative companies. The goal is to make it a de facto standard, favoring interoperability between various developments in the mixed reality area. Research teams will get a sound software base that helps them focus their efforts on innovative software
libraries or applications. Companies will benefit from implementations of state-of-the-art algorithms as well as a full-fledged framework strongly connected with 3D-related emerging standards like Collada, X3D and WebGL.
This project is also related to the INRIA SOFA project.
Collaviz is an innovative multi-domain remote collaborative platform (project ANR-08-COSI-003-11 funded
by the french national research agency) for the simulation-based design applications.
Collaviz involves 6 Academic partners (ECP, EGID, INPT, INSA Rennes, LIRIS, Scilab) and 11 Industrial
partners (Artenum, BRGM, Distene, Faurecia, Medit, MCLP Consulting, NECS, Oxalya, TechViz, Teratec)
The major value brought by Collaviz to the scientific and industrial community is to make remote analysis and
collaboration easily available and scalable. Web-based technologies, on the top of shared high-performance
computing and visualization centers, will permit researchers and engineers handling very large data sets, including
3D data models, by using a single workstation, wherever in the world. Just a “standard” internet connexion
will be needed. The classical approach is not adapted anymore: simulation-based design applications
tend to generate Terabytes and even Petabytes of data.
Collaviz deals with four major challenges:
To provide applications designed for habits of very different communities (geophysics, fluid dynamics, structure, biochemical, drug design…),
To use mainstream technologies for the service access (low bandwidth internet access, standard hardware for visualization…),
Interactive and participative collaboration, not only remote “shared display” visualization.
Moreover, these technologies have to be accessible easily, and Collaviz will provide the proper tools to manage all the services from a user and administrator point of view, to have a full transparent access to these scalable resources: visualization clusters, grid computing, etc.
We have also deployed the Collaviz framework between London (in the CAVE of the University College
of London) and Rennes (in our CAVE), in order to setup an experiment of collaborative manipulation of a
clipping plane inside 3D scientific data. This first real deployment of Collaviz is a success, it has allowed
efficient co-manipulation of a shared 3D object between two really distant users. More details here.
OpenMASK (Modular Animation and Simulation Kit) is a platform for modular applications development and execution in animation, simulationand virtual reality fields.
In OpenMASK, the modularity unit is the simulated object. It can be used to describe an entity or a virtual object behaviour or motion control as well as input devices. Building a virtual environment with OpenMASK consists in selecting and configuring the appropriate simulated objects, and choosing an execution kernel fulfilling the application needs. Of course, new simulated objects classes have to be built if they do not already exist. They can be also reused in other applications.
OpenMASK comes with multi-site (for distributed applications: distributed virtual reality, distributed simulation …) and/or multi-threaded (for parallel computations) kernels. These kernels enable off-line simulation as well as interactive animation.
We are developing meta-model tools to built openMASK Virtual Reality applications. It is an Eclipse plugin. It allows you to design, to generate, to document OSOs and to store this classes in a mySQL database. With this data base an editor allows you to design a VR application and built its configuration files.
In the context of joint research activity in Visionair, we have experimented a distant collaboration between Immersia and the VR platform of University College of London.
We used the Collaviz software in order to remotely collaborate on a 3D modelisation of an earthquake around Nice based on data provided by the BRGM (Bureau des Recherches Géologiques et Minières).
Visionair is a European infrastructure for high level visualisation facilities that is open to research communities accross Europe ans around the world.
Current scientific challenges such as climate evolution, environmental risks, molecular biology, health, and energy require the management of increasingly complex and voluminous information, thus calling for the development of ever more powerful visualisation methods and tools
Visionair type of services and target groups :
Visionair is a common infrastructure that grants researchers access to high level visualisation facilities and resources. Both physical access and virtual services will be provided by the infrastructure. Full access to visualization-dedicated software is organised, while physical access to high level platforms is accessible to other scientists, free of charge, based on the quality of the project submtted. Indeed, researchers from Europe and around the world are welcom to carry out their research projects using the visualisation facilities provided by the infrastructure.