The algorithm implemented on SAMBA belongs to the dynamic programming class. The recurrence equation comes from the Smith and Waterman algorithm. However, it has been adapted - parametrized - to cover a larger scope. A similarity matrix is calculated recursively using the following equation:
| delta H(i,j) = Max | E(i,j) | F(i,j) | H(i-1,j-1) + SUB(S1i,S2j) with: E(i,j) = Max (H(i,j-1)-alpha,E(i,j-1)-beta) F(i,j) = Max (H(i-1,j)-alpha,F(i-1,j)-beta) and the initializations given by: H(i,0) = E(i,0) = hi(i) H(0,j) = F(0,j) = vi(j)alpha, beta, delta, hi and vi are parameters for tuning the algorithm to local or global search, with or without gap penalty.
EXAMPLES :
delta = -infinity alpha = g beta = g hi(i) = vi(i) = -g x i
delta = 0 alpha = gcut beta = gext hi(i) = vi(i) = 0